Elevate Entertainment

Review: FFFFF2P (iPhone)

 

If the title of this satirical little retro platform title comes off a bit confusing, know that it is a shortened version of a much longer title: FREE FREE FREE FREE FREE 2 PLAY! This is a game that intentionally pokes fun at the Free-to-Play business structure that developers and publishers so love right now, while daring to embrace the formula itself. Can this little platformer hop to new heights or does it fall into the ever-growing pay-to-win pits of flawed F2P titles?

The inspirations from the great Super Mario Bros. that dominated the 8-bit era is instantly apparent here. A princess is in dire need of rescuing from the evil ogre named Ug, whom floats around on the top of the screen upon a cloud with a smiling face. The simple graphical design used here emulates the notorious plumber’s world so much so that a quick glance could easily mistake it as a snippet from an early Mario game. It sounds the part too. Elevate Entertainment’s previous title, Lumena: A No-Nonsense Rhythm Game, featured a fantastic electronic soundtrack from Modbon, and the composer delivers yet again with a lively chip tune soundtrack.  [Review Score: 2.5/5 Stars]

 

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Review – Lumena: A No-Nonsense Rhythm Game (iPhone)

If Terry Cavanagh’s retro rhythm game Super Hexagon was a NES title, Lumena: A No-Nonsense Rhythm Game would be its Game Boy Color younger sibling.

Fans of electronica music and brutal difficulty levels take note, Elevate Entertainment will likely be the next developer to send iPhones flying through the air in frustration, only to find them picked right back up for another go (assuming they still work, of course).

The subtitle says it all, really; “A No-Nonsense Rhythm Game” is exactly what Lumena truly is, and that’s not a bad thing at all. A static screen brings the play field to life with two neon coloured circles – the smaller of which being found in the centre of the larger one. The outer circle has eight parts which pulse and spin to the beats of the electronica soundtrack, and flicking the centre circle, or disc, into the a matching coloured side of the outer circle keeps the game in motion. Fail to flick the disc longer than four seconds or into a matching coloured side of the outer circle and it’s game over. Simple and effective. [Review Score: 4/5 Stars]

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