Ninja Gaiden Sigma Slices to Vita

Ninja Gaiden moved into the 3D world when it launched on the Xbox in 2004. Staying true to its 2D side-scrolling roots, the game was difficulty was through the roof, but yet a deep fighting engine reminiscent of Team Ninja’s Dead or Aliveseries gave those willing to perfect the intricacies of this games engine a fighting chance to survive the brutal challenge.

Continue Reading News Article

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s